A one-act play. Two buddies play what
seems to be a game of cowboys and indians, re-enacting
key episodes from Western mythology - episodes which
lead to decay, stasis, and the apparent death of one of
the characters. |
In reviewing Shepard's initial
offering, Village Voice critic Michael Smith
wrote: "The plays are difficult to categorize, and I'm
not sure it would be valuable to try.... Shepard is
still feeling his way, working with an intuitive
approach to language and dramatic structure and moving
into an area between ritual and naturalism, where
character transcends psychology, fantasy breaks down
literalism, and the patterns of ordinariness have their
own lives. His is a gestalt theater which evokes the
existence behind behavior. Shepard clearly is aware of
previous work in this mode, mostly by Europeans, but his
voice is distinctly American and his own." |
Cowboys (later revised as Cowboys #2)
further reflects Shepard's freedom from family ties and
his new life in New York. The action in a big-city
environment where the central characters, Stu and Chet,
play out cowboy scenarios. The piece follows no real
story line but rather highlights the camaraderie of the
buddies and their Wild West fiction making. Stu and Chet
assume the cowboy roles of Mel and Clem and execute
comic horseplay against the backdrop of an inhospitable
urban expanse. As in its companion piece, Cowboys
indicates the turbulent inner life of the young
playwright and reveals the correspondence between
Shepard's personal angst and his use of pointedly
unconventional dramatic devices. (source: Sam
Shepard and the American Theatre) |